scripts.dll 1.8 progress report [message #103232] |
Thu, 22 July 2004 05:52   |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
I'm not sure if this can be done with existing scripts..
Repair_Zone_Animation
This plays an animation (eg. Repair arms extend over vehicle) when a vehicle enters this zone. The last frame of the animation will be repeated until the vehicle leaves the zone and plays the animation frames in reverse.
|
|
|
scripts.dll 1.8 progress report [message #103233] |
Thu, 22 July 2004 06:12   |
|
What you want is probobly possible, I will look into it.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
scripts.dll 1.8 progress report [message #103331] |
Thu, 22 July 2004 15:02   |
 |
WNxCABAL
Messages: 1391 Registered: July 2004
Karma: 0
|
General (1 Star) |
|
|
Hey jonwil, maybe you can fix this script as this specific script crashes when you export as mix.
The one you previously advised me one, JFW_Cinematic_Attack.
I know for sure it crashes, because when it used to crash, I looked at the error report and it said scripts.dll. So then I said okay, what new scripts have I added recently since it last exported ok. Then it occured to me, it was JFW_Cinematic_Attack, so I removed this script from the turret (in the presets) and attempted to save again, and hey presto, it exported!
I don't know if it is a slight fault, but can you fix it
I noticed you said you will fix me up something if that wasn't what I was looking for.
Well, as this script couldn't be tested by myself, heres what I am wanting: (I don't know if this script is for this purpose):
Basically, I am wanting a group of Nod Turrets to attack the Gunboat which is following a waypath controlled by your own JFW_Follow_waypath. Thats all basically
Is this the script for the job, or is/are there another ones?
Thanks
Andy.
|
|
|
scripts.dll 1.8 progress report [message #103347] |
Thu, 22 July 2004 15:51   |
|
JFW_Cinematic_Attack should work. (I tested it myself)
Check that you filled in all the parameters.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
|
scripts.dll 1.8 progress report [message #103357] |
Thu, 22 July 2004 17:14   |
|
ok, more finished scripts: (untested though)
JFW_Character_Buy
JFW_Zone_Character
JFW_Teleport_Zone_Team
JFW_Create_Destroy_Object_On_Enter
JFW_Custom_Send_Ordered_Customs
JFW_Custom_Send_Customs
JFW_Custom_Send_Custom_Multiple_IDs
this batch grant the bonus to the thing with the script on it
JFW_Set_Health_On_Custom
JFW_Add_Health_On_Custom
JFW_Set_Max_Health_On_Custom
JFW_Add_Max_Health_On_Custom
JFW_Set_Shield_Strength_On_Custom
JFW_Add_Shield_Strength_On_Custom
JFW_Set_Max_Shield_Strength_On_Custom
JFW_Add_Max_Shield_Strength_On_Custom
there is another batch called _On_Custom_Sender instead of _On_Custom.
They grant the bonus to the object that sent the custom. Use with a custom of 1000000025
All of the Max_Health/Max_Shield_Strength scripts set the health/shield strength to the new max health/shield strength.
Oh and passing negative numbers to the Add scripts to take away instead should work.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
scripts.dll 1.8 progress report [message #103358] |
Thu, 22 July 2004 17:32   |
|
just a FYI that not everything I mention may end up in the final 1.8 when its released, some things might not work (or I might not be able ot implement them) so if you cant find your idea or suggestion in 1.8, it wasnt implemented because of technical reasons.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
|
scripts.dll 1.8 progress report [message #103420] |
Thu, 22 July 2004 23:05   |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
OK, this one shouldn't be too hard:
This works like the ConYard repair script, but deducts X amount of money from the team every X seconds (if possible, this should happen when the building is being repaired). If the amount of total credits for the team is less than X credits, the repairing stop until it exceedes the amount again.
This includes a sound that plays when credits are deducted (Credit tick down sound).
A clone should be created for the vehicle script.
|
|
|
|
scripts.dll 1.8 progress report [message #103438] |
Fri, 23 July 2004 02:54   |
 |
Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
Any info on these?
Send_Custom_on_pickup
Send_custom_multiple_ID's........ send's a custom to several different object ID's.
Create_object_on_enter ........just one zone that creates an object on enter and kills it on exit.
and also
kak_warp_on_pickup_team?
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
|
|
|
scripts.dll 1.8 progress report [message #103439] |
Fri, 23 July 2004 03:06   |
|
Send_Custom_on_pickup: already doable with JFW_Custom_Send_Custom and the right value (check readme.txt)
JFW_Create_Destroy_Object_On_Enter will create an object when you enter the zone and destroy it on exit
JFW_Teleport_Zone_Team is the only team-specific teleport script I plan to do
JFW_Custom_Send_Custom_Multiple_IDs is what you want for the last one.
As for the money-taking repair script, no, I cant do that. (the difficulty is in how the Give_Money command works)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
scripts.dll 1.8 progress report [message #103440] |
Fri, 23 July 2004 03:11   |
|
As for cinematic_attack, I cant see anything wrong.
_TFWxANDY_, do you use AIM/MSN/ICQ/Yahoo?
The "range" field specifies what the range of the attack should be.
The "devation" field specifies how close to the object being attacked the attack has to be.
And the "primary" field specifies whether to use primary or secondary gun.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
scripts.dll 1.8 progress report [message #103442] |
Fri, 23 July 2004 03:30   |
|
ok, some new stuff I am adding based on an idea I just had
Find_First_Player (finds the first player for the given team, you can then call the score and money commands on this with Whole_Team to take money/score away from the whole team)
JFW_Grant_Money_On_Custom (adds money to the specified team when a custom is recieved, you can use negative numbers)
JFW_Grant_Score_On_Custom (adds score to the specified team when a custom is recieved, you can use negative numbers)
JFW_ConYard_Deduct_Cash (now that I thought of a hopefully workable way to implement it, I can do the conyard-that-costs-$ idea)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
scripts.dll 1.8 progress report [message #103443] |
Fri, 23 July 2004 03:31   |
 |
Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
jonwil |
JFW_Teleport_Zone_Team is the only team-specific teleport script I plan to do
|
all sounds great but that teleport script is useless....people get stuck together using that one, With a powerup spawner it's impossible for 2 people to teleport at the same time making it much better to use.
and JFW_Custom_Send_Custom can be attached to a powerup?
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
|
|
|
|
|
|
|
|
|
scripts.dll 1.8 progress report [message #103675] |
Fri, 23 July 2004 15:55   |
|
ok, conyard that takes cash, I cant do that.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
|
scripts.dll 1.8 progress report [message #103714] |
Fri, 23 July 2004 19:19   |
 |
YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
|
General (1 Star) Moderator - Mod Forum |
|
|
How is JFW_Regenerate_Health_Conditional doing? Or is it going to have to be done a more complicated way?
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
|
|
|
scripts.dll 1.8 progress report [message #103730] |
Fri, 23 July 2004 21:28   |
|
thats being worked on.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|