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			| Making spawned GDI/NOD Player spawners work [message #375704] | Tue, 10 March 2009 13:07  |  
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					|  F1AScroll Messages: 71
 Registered: February 2007
 
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	| I heard that when GDI/NOD Player spawns are created dynamically, they don't work. Is this true? If so, can you fix it? 
 Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
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			| Re: Making spawned GDI/NOD Player spawners work [message #375734 is a reply to message #375704] | Tue, 10 March 2009 17:11   |  
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					| a000clown Messages: 364
 Registered: May 2005
 Location: Canada
 
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	| Just curious, but why don't you confirm if it works or not before reporting it? It would waste a lot of the developers' time if people started reporting everything "they heard" with a lot of those reports turning out to be false...
 
 I just tested this by creating a bunch of Nod spawners all over the map with:
 
 Commands->Create_Object("NOD Spawner",position);and it worked properly. Nothing to fix
   [Updated on: Tue, 10 March 2009 17:13] Report message to a moderator |  
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			| Re: Making spawned GDI/NOD Player spawners work [message #375756 is a reply to message #375734] | Tue, 10 March 2009 18:03  |  
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					|  F1AScroll Messages: 71
 Registered: February 2007
 
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	| | a000clown wrote on Tue, 10 March 2009 20:11 |  | Just curious, but why don't you confirm if it works or not before reporting it?
 It would waste a lot of the developers' time if people started reporting everything "they heard" with a lot of those reports turning out to be false...
 
 I just tested this by creating a bunch of Nod spawners all over the map with:
 
 Commands->Create_Object("NOD Spawner",position);and it worked properly. Nothing to fix
  
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 I haven't really gotten a lot done on my mod yet. I don't even know how to use Commands->. How would I use that script? Or is that a serverside mod such as SSGM? Sorry, I'm a newbie.
 
 Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
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