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			| RenGuard approved SkinPacks? [message #83093] | Sat, 24 April 2004 21:50   |  
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					|  cokemaster Messages: 144
 Registered: April 2003
 
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	| Same here. Too many people use the crystal scope but never own up to using it... Not sure how much work it will mean for the Renguard team if it gets approved, but it will be a huge improvement.
 
 Remember, Friends don't let friends play Reborn!
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			| RenGuard approved SkinPacks? [message #83124] | Sun, 25 April 2004 00:37   |  
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					|  Synpro Messages: 4
 Registered: February 2004
 
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	| Well i should say keep the Pure-mode = PURE (without skins) And the Skin-mode = to allowed skinns.
 
 Than everyones knows what kind of server they are joining, and what they can expect. BTW than it realy comes to the skills of the single (teamwork) player. Just without any expedient resource.
 
 Greetzz Synpro
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			| RenGuard approved SkinPacks? [message #83425] | Mon, 26 April 2004 08:00   |  
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					|  WNxGoztow Messages: 4
 Registered: March 2004
 
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	| Hmmmmm, I think the accepted skins would eb a good thought. I tend not to agree with the guy that syas people haven't accepted Renguard. All decent players already use it and all servers using it are back getting full. It's normal this took a while... People understand that if they don't go on RG-servers, there's a big chance of them getting cheaters in the server... |  
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			| RenGuard approved SkinPacks? [message #83458] | Mon, 26 April 2004 10:02   |  
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					|  Karanis Messages: 5
 Registered: April 2004
 Location: Pennsylvania
 
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	| The problem with this is that there are literally hundreds, possibly thousands of skins floating around out there for renegade.  It's too tiring of a task to go through each and every one of them to stamp them with "approve" or "disapprove".  If we were to go around and actually put "approve" on some of the skins that, for instance, make your tank look cooler by making it look like the soviet apoc or whatever, people would start complaining about why a similar skin is not allowed.  It's impractical to have a designated skin allowance, because chances are, people won't have the same skins that are permitted. [Updated on: Tue, 27 April 2004 10:39] Report message to a moderator |  
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			| RenGuard approved SkinPacks? [message #83485] | Mon, 26 April 2004 11:16   |  
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					|  JPNOD Messages: 807
 Registered: April 2004
 Location: Area 51
 
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	| Pure mode = No skins just default, pure players. Skins mode= skins alowed all skins except the ones who realy give advantage.
 Thats how i think about it. so its fine as it is now.
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			| RenGuard approved SkinPacks? [message #83540] | Mon, 26 April 2004 14:57   |  
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					|  Phoenix - Aeon Messages: 221
 Registered: April 2004
 
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	| Just out of curiousity, what is the difference between textures and skins, since I'm not a skinner, texturer (is that even a word?) or a modeller I'd always assumed that you had the: 
 Wireframe model for basic shape and dimensions
 Polygon model for advanced shape and models
 Skin/Texture to make the thing look nice and pretty instead of dull and grey
 
 Obviously I'm wrong so could someone please correct me. Oh, and please don't be calling me a n00b because I lack knowledge.
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			| RenGuard approved SkinPacks? [message #83545] | Mon, 26 April 2004 15:16   |  
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					|  xptek_disabled Messages: 1308
 Registered: September 2003
 
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	| | Karanis |  | The problem with this is that there are literally hundreds, possibly thousands of skins floating around out there for renegade.  It's too tiring of a task to go through each and every one of them to stamp them with "approve" or "disapprove".  If we were to go around and actually put "approve" on some of the skins that, for instance, make your tank look cooler by making it look like the soviet apoc or whatever, people would start complaining about why a similar skin is not allowed.  It's impractical to ahve a designated skin allowance, because chances are, people won't have the same skins that are permitted.
 
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 I'd be up to the task. I have quite a bit of spare time after work and wouldn't mind helping the team.
 
 Local oper-irc.ugin.net - A Scrumfy free IRC.
 Jonwil > SK
 http://www.byterush.net/
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			| RenGuard approved SkinPacks? [message #83741] | Tue, 27 April 2004 08:07   |  
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					| weesheep Messages: 29
 Registered: March 2003
 
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	| I think it would be better to have 3 modes of play: 
 1. Pure mode = the way the game came, absoultely no skins/textures/sounds or anything else that has been user altered.
 
 2. Skin/Texture mode = any skin/texture/sound modification except cheats.
 
 3. Server approved mode = skins/textures/sound modificications the server owner approves.
 
 I don't think pure mode should EVER allow "approved" skins/textures or even sound modifications, afterall that would defeat the purpose of calling it "PURE".
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			| RenGuard approved SkinPacks? [message #83756] | Tue, 27 April 2004 09:25   |  
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				|  |  Crimson Messages: 7431
 Registered: February 2003
 Location: Phoenix, AZ
 
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	| We do intend to further refine the server-side clients to allow the server owner more control over what rules RenGuard will enforce for them. 
 I'm the bawss.
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			| RenGuard approved SkinPacks? [message #84528] | Fri, 30 April 2004 20:52   |  
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				|  |  liberator Messages: 246
 Registered: May 2003
 Location: Classified, Level Phi cle...
 
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	| | Aircraftkiller |  | It'd even be better if they were skins! But they aren't! They're textures!
 
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 Fine, but WTF is the difference?
 
 There was a time when people were impressed that I have the firepower to decimate a planet in under 10 minutes.
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			| RenGuard approved SkinPacks? [message #84529] | Fri, 30 April 2004 21:02   |  
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				|  | IRON FART Messages: 1989
 Registered: September 2003
 Location: LOS ANGELES
 
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	| | liberator |  | 
 | Aircraftkiller |  | It'd even be better if they were skins! But they aren't! They're textures!
 
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 Fine, but WTF is the difference?
 
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 To ACK, skin isn't acceptable terminology. Nobody else really cares, because it's obvious what someone means when they say skin or texture.
 
 
  
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 Quote from IRC
 <[Digital]> get man_fucking_a_car.mpg
 <[Digital]> ah fuck wrong window
 
 
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