Directions for installing into existing code:

Add "minihealthhud.h" and "minuhealthhud.cpp" to "shaders.vcproj"

In "shaderhud.cpp":

After:
#include "shaderstatemanager.h"

Add:
#include "minihealthhud.h"

After:
void __declspec(dllexport) ReadHUDBits(INIClass *hudini)
{

Add:
	MiniHealthHUD.Load(hudini);
	
After:
void __declspec(dllexport) UpdateHUD2()
{

Add:
	MiniHealthHUD.Render();

Done.