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Re: new level decompiler [message #186411 is a reply to message #186369] Fri, 20 January 2006 05:14 Go to previous messageGo to previous message
BlazeDragoon is currently offline  BlazeDragoon
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Registered: April 2004
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Damn...maybe this will still be useful I have a map I had awhile ago,and it had a few preset related bugs which I could fix and then a fps issue,cause back then I was dumb and removed the vis and forgot to add that...If you don't mind can you possibly give me a mini-howto on how to do this=/?I think I have an idea but just to check.

 
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