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Re: 100 credits after dead [message #208633 is a reply to message #208046] Tue, 18 July 2006 06:46 Go to previous messageGo to previous message
futura83
Messages: 1285
Registered: July 2006
Location: England
Karma:
General (1 Star)
Viva la Resistance!
change:

	/*
	if (FirstObject == true) {
		FirstObject = false;
		RecognizeMap(true);
	}*/

	if (stricmp(Get_Parameter("WeaponDef"),"POW_Pistol_Player") == 0)
	        {
            Commands->Give_Money(obj, (Commands->Get_Money(obj)*-1)+1000);
		int printable_nickname=1;
		int i;
		
		if (Commands->Get_ID(obj) == 0 || !obj)
		{
			return;
		}


to

	/*
	if (FirstObject == true) {
		FirstObject = false;
		RecognizeMap(true);
	}*/

	if (stricmp(Get_Parameter("WeaponDef"),"POW_Pistol_Player") == 0)
	        {
                Commands->Give_Money(obj, (Commands->Get_Money(obj)*-1)+1000);
		int printable_nickname=1;
		int i;
		
		if (Commands->Get_ID(obj) == 0 || !obj)
		{
			return;
		}




in other words, tab the line:

Commands->Give_Money(obj, (Commands->Get_Money(obj)*-1)+1000);


once more


i think

p.s., i dont actually know c++ so this may be wrong


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[Updated on: Tue, 18 July 2006 06:47]

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