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Re: C&C_Death_Pass [message #226873 is a reply to message #226828] |
Mon, 16 October 2006 07:48   |
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R315r4z0r
Messages: 3837 Registered: March 2005 Location: Earth
Karma:
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General (3 Stars) |

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matty3k10 wrote on Mon, 16 October 2006 03:11 | Map looks nice and all but there are some issues that need to be worked out.
The Air Strip vehicle waypath is messed up or something, when you buy a vehicle, the vehicle goes in a circle and stops back on the pad...
Bad spawner in obby, I spawned in the obby MCT, couldn't move.
I would also recommend removing some of the Guard Towers and Turrets, 2 or so is fine but 6 is pushing it.
I like the music 
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yes, you are correct, that problem with the airstrip, I need to try to fix. I thought I did... but I didn't.
I put 2 more guard towers than Nod has turrets, because the defences wouldn't be equal.
I'll go fix the obelisk spawn.
Thanks for the feedback
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C&C_Death_Pass
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Re: C&C_Death_Pass
By: Ryu on Sat, 14 October 2006 16:32
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Re: C&C_Death_Pass
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Re: C&C_Death_Pass
By: Ryu on Sun, 15 October 2006 01:57
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Re: C&C_Death_Pass
By: JeepRubi on Sat, 21 October 2006 16:58
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Re: C&C_Death_Pass
By: idebo on Sun, 15 October 2006 05:56
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Re: C&C_Death_Pass
By: idebo on Sun, 15 October 2006 12:09
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Re: C&C_Death_Pass
By: jnz on Sun, 15 October 2006 16:33
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Re: C&C_Death_Pass
By: ghost on Sun, 15 October 2006 16:40
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Re: C&C_Death_Pass
By: Ryu on Sun, 15 October 2006 20:09
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Re: C&C_Death_Pass
By: dead6re on Mon, 16 October 2006 02:09
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Re: C&C_Death_Pass
By: Spoony on Thu, 19 October 2006 08:09
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Re: C&C_Death_Pass
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Re: C&C_Death_Pass
By: Ma1kel on Thu, 19 October 2006 10:43
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Re: C&C_Death_Pass
By: ErroR on Thu, 28 May 2009 11:38
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