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The Amazingly Fast W3D Engine [message #97617] Sun, 27 June 2004 16:39 Go to previous messageGo to previous message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
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Commander

I bet you could make a map with 200,000 polygons and it'd work. But, like some have already said, your FPS would be very low.

My Woodland map was about 128,000 in gmax, maybe more with the objects added in LE. I got around 60 FPS playing it solo most of the time (it had Vis done too). The biggest drop was done to about 30-40 FPS looking over the area with all the trees from the bridge.

Guess I went mad with those very high poly trees and bushes... Confused


Ooh, nasty.
 
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